Post by Deleted on Feb 8, 2021 14:40:21 GMT
DP | Who | Timeline | Location | Local Time | Clock Time | Event |
9 | Custer | N, R | Head of Cedar Coulee and/orVIC Medicine Tail Coulee, near Ford B DD: -107.411 45.549 MGRS: 13TCL11824668 | 1303 | 1400 | Custer arrives at top of Cedar Coulee; instructs Cooke to send messenger to Benteen |
Custer probably could have made this decision anytime between the head of Cedar Coulee (the junciton of Cedar/Medicine Trail Coulee) or as he approached the vicinity of Ford B.
For simplicity, I am just handling it once and marking the area around Ford B as the DP. Custer has already ordered Benteen to bring up the trains if we use the Ford B location, so he will already have abandoned a course of action.
Remember, we are trying to provide and analyze courses of action at the time, trying to divorce ourselves from what really happened.
Course of Action 1
Attack across Ford B and turn toward Reno
Advantages
1. Gets me into the village and allows me to provide relief to Reno in the shortest time.
2. Benteen may come up and reinforce Reno and provide him ammunition, providing the greatest force to trap the Indians.
3. I should be able to contain at least some hostages providing me some safety even if I am enveloped by the Indians.
Disadvantages
1. I will be coming splitting the village, since I can see it continues to the North, this allows the enemy to encircle me as I move toward Reno.
2. Many Indians will be able to flee North, South or West; Terry will not be in position until tomorrow at the earliest.
***Course of Action 2***
Continue North to Ford D
Advantages
1. Will probably outflank the Indians and let me encircle the entire village between me and Reno
2. Benteen may come up and reinforce Reno, giving me more time.
Disadvantages
1. Takes the longest time; Reno could be destroyed or driven back by the Indians, thus no encirclement.
2. Don't know if there where or the quality of the Northern ford.
3. Benteen may come up and reinforce Reno, but will not reinforce me or be engaged by the enemy on the way up.
4. May not have the strength to prevent the Indians from fleeing South or West; Terry is not in position yet.
Course of Action 3
Back to Reno
Advantages
1. Perhaps the most direct way of aiding Reno.
2. Benteen will likely reach the Reno's ford vicinity ensuring we have a good supply of ammunition and the regiment will be united.
3. Even if Reno is destroyed or ineffective, I will at least be able to join with Benteen and unite as sizeable portion of the Regiment on good ground and with supplies.
Disadvantages
1. Reno may be destroyed or pushed back by the time I or Benteen get there.
Course of Action 4
Find good ground and defend.
Advantages
1. Makes it easier for Benteen to find me.
2. Should be able to hold off the enemy if I can get an all around defense.
3. Terry's may be able to relieve me; he'll be here tomorrow.
Disadvantages
1. Defending won't accomplish the mission. I have to inflict heavy losses on the enemy AND seize hostages to enable me to get them back to the Reservation.
2. Indians will be able to mass on me.
3. Does not provide any support to Reno.
Note 1: COA 4 is not specifying a position just yet. He could try to defend somewhere close to where he is now or he could go back closer to what would become Reno Hill (probably the best ground) or vicinity Weir Point (Noted by Benteen as not being a good place to defend.)
Note 2: Hostages. Some think this is not a good tactic. However, hostages have been used to guarantee good contact since ancient times. If you are also after gold and want to enrich your soldiers, you may wish to offer ransom for their return. May not particularly ensure peace as well as retaining the hostages. It perhaps is a valid, if possibly unethical, manner of moving more quickly to settlement in COIN then in more kinetic actions or in more socially acceptable non-kinetic one such as building civil government, schools, economic aid, etc. all of which may be less expensive than 20 years of failed COIN operations due to lack of adaptability or lack of a strategy/desire to win.
Discussion.
Perhaps I attacked too early; it appears we surprised the Indians, but that doesn't matter now.
The quickest way to help Reno is to attack vicinity Medicine Tail Coulee, but that invites my own enevelopment and ensures at least a portion of the enemy will escapte, but Terry is coming up.
I can probably hold a defensive position until Terry comes close and drives off the Indians.
Defending or going directly to Reno's aid allows the Indians to escape; Terry won't get here in time to stop that. Does not accomplish the Mission.
If I go North, I can get behind the Indians, but am unable to directly help Reno. Benteen may come up and be able to help him, thus we will make the enemy split is forces to watch both of us.
He may not be able to mass enough force to engage us both successfully simultaneously.
Getting hostages, even a relatively small number, may be enough to ensure my safety.
Recommendation: COA 2: Attack across Ford B, turn left and conduct a close flanking maneuver, trapping the enemy between Reno and Custer.
The real error here is not which COA is chosen here; that was committed when Custer decided to go right instead of following Reno and to a lesser extent, detaching Benteen. Granted I have not been there so the map and Google views of the approach may be deceiving to me. COA 1 and 3 take too long for Custer to draw the enemy away from Reno. COA 4 does not accomplish the mission. Only attacking here seems to me to be the best way to seize hostages and unite the force. Certainly there is enough room for two companies abreast in column of 4s to move down the ford and seize the near side and suppress the far side while 3 companies abreast in column of fours cross the ford and seize the far side. Certainly this makes more sense than the apparently popular view of moving to the river with two and attacking (or swinging North through Deep Coluee) while three companies 'overwatch" well outside of maximum effective range of the carbine and the even poorer marksmanship of the troopers.
Overtime, repeated attempted use of terrain over time can convert no-go terrain* to slow-go or even go terrain over time. This can be seen in areas of the National Training Center where repeated OPFOR explorations have yielded directions of attack that are undetectable on maps, but may be found through ground or aerial reconnaissance as seen in the attachment below. See the next post for the map view of the same area. Note the trails leading to the ford are not visible. The river itself seems too deep for 4 wheel drives vehicles to ford as shown by the absenceof entrance or exit trails in the photo, but I should think (not being a horseman and having no/little desire to trust myself to the beast) horses could do it and perhaps tanks and fighting vehicles. Certainly amphibious carriers such as the M113 could probably do it, BFVs not being amphibious anymore, but can ford deeper obstacles than an M113. I have , on occasion, bridged a river by dropping two AVLBs into it, one on top of the other. They were a bitch getting out though.
*I have found there is very little terrain that is no-go, even to armor or armored cavalry. One might be reduced to ground guiding ones tanks along what seemed to be a razor thin edge in Hohenfels Training Area (Germany), but it worked and I got to my objective at the desired time. Peat Bogs and swamp remain pretty much impenetrable by tanks, although one can usually get through a peat bog in line or wedge, but almost never in column.